How many sequences are in assassins creed revelations
I only have a vage idea of the acutal plot since many months lie between sessions. I finished it now since AC3 should get delivered end of next week. I got most collectables, upgraded every assasin to max level etc. I like it for the setting and the cool action. Also it brings a nice closure to Altairs and Ezios personal stoires, but adds little to the overall plot of assassins vs.
The Desmond stuff is Portal-esque. But my game bugged often, not loading these sequences and basically crashing my PS3. WIth everything people have said about Revelations here, it's still a better game than 3 i think. I don't think it should take that long to finish, probably 10 hours or less if you're not trying for full sync and other collectibles and stuff. MrOldboy : I bought it in the steam sale myself, have a good three hours or so play time but my ten year old son was able to beat the entire game in just one sitting, took him about ten hours or so, if it would help you in your decision to play, he really enjoyed it and has subsequently become enthralled with the series, forcing me to buy the xbox copies of all the other games in the series.
I prefered Revelations over AC2 and Brotherhood. Although I like Brotherhood's vehicles, I hated the setting. Roma was horrible to me. And I liked an elderly Ezio and Constantinople as a whole.
Plus, almost no Desmond! Just beware, the first hour and a half-ish is complete shit. Who thought opening a game with a garbage horse and carriage fight following a lengthy tutorial sequence was a good idea? I almost turned it off right then and there, but I'm actually glad I stuck with it, and had a pretty good time overall.
In my playthrough, I only had to do the tower defense shit one time for some reason, so it didn't get in the way. Don't play revolutions if you're just aiming to 'blast through it'. It's not ment for that sort of thing and all it will do is burn you off from more AC, play the game when you are done with 3 or something, or have ample time to play revolutions.
It's not worth seeing it's bits if you can't spend the time with it etc. Revolutions is a third hamburger you didn't order after you've already scarfed down 2 plus fries, it's not bad..
The Assassin's Creed games are really lengthy. With that said, if you plowed through it as fast as you could, you could probably do it in less than 15 hours. If you skip the cutscenes, you could beat it a lot faster too.
I guarantee that you will like Assassin's Creed 3 less if you play Revelations and then go directly to the next one. Well I thought I'd update on this thread. I ended up playing about 3 hours of the game. It felt like a well made game, but just too similar to the last two. Not to spoil anything, but I do think that playing the series is a must for people to enjoy AC3. I think a lot of people here might dismiss AC: Revelations because of Ryan's constant encouragement to skip it, but playing a few hours into AC3 I wish I knew what happened during that game.
Again I dont want to spoil anything so I wont mention why, but I am thinking of actually going back and trying to get through the story. Or at least reading a length summary. Killing Spree: Complete sequence 03 with percent sync. Get to the other side of the room.
Doing this will grant you the ability of creating blocks. Place a block and ride it to the bottom because wind travels down here. Try to get up quick due to strong winds blowing the blocks away. Do a drop and get underneath. You can create a rectangle block or a wedge block that goes upward and you can have maximum 3 blocks at a time if you try to make the fourth block the first will perish.
Jump the platforms and go down the hole in the next room. You have to make a path to the next section and then just to your right. Go through this room and then into a new laser fenced room. Walk to the end of the room and take a left to reach another downward blowing area.
Upon reaching the end of the room drop into the hole and do a drop to reach a passageway. Make a path to the island blocks. When you reach the other side, take a left and press the button in the elevator and place a block on the ground and ride it up.
Permanent Secrecy: Complete sequence 06 with percent sync. In the next room make more wedge blocks to go up. You can go back and replay most Memories at your leisure after you've completed them, so don't worry too much about getting Full Sync on your first run through.
The easy way to and ride a block with the air pressure all the way to the top. Assassin's Creed Revelations Saves. When you get through go left and make wedge blocks to reach the path above you.
Improve this question. Make a path through the center when you get the chance. There are also additional unlockables available in Revelations: Calling All Assassins: Complete sequence 05 with percent sync. Take a right to spot a orange barrier. The hookblade reportedly speeds up navigation by around 30 percent and serves as a replacement to the traditional dual Hidden Blade.
In the next room make wedge blocks to go over the two streams and then drop down. In the next room there are two barriers so make a path when the top one is moving away from you over the bottom one and when the top barrier disintegrates your block. View all the Trophies here. The first room consists of a laser grid that moves and blocks your path. Share Followers 1. Be wary of the winds and pass the room.
I want to finish this game before AC4. Come back to the portals area when you have collected these Animus Data Fragments and unlock each memory. View all the Achievements here Ride the elevator to the top and then go across the some blocks and enter the gateway. Assassin's Creed: Revelations - Sequence 1 Memory 5.
Take the path left then go around the path and make a wedge path over the laser fence and then make a block bridge over the chasm underneath you get to the next laser fence. After that you have to jump across the gap in front of you.
Go through the gateway and you will have your achievement for finishing the dream. In the next section there is the barrier again pass through it easily.
There are some issues that we need to cover before we properly begin this Sequence -- the first of which is the fact that it takes place somewhere other than Constantinople. Jump down to see elevator type platforms. Now you have to press the switch, make a path up into the rafters and walk across past the orange section.
Complete the Hagia Sofia challenge level. Greetings, Assassins! Go up the stairs and then down the hole and do a drop.. Desmond Memory Sequence 3. Here you will see another switch, press it. The next room introduces orange barriers which stops any blocks from being made in that area. In the next room progress forward and be careful of the data towers. Make block paths to help circumvent the data.
Table of Contents. Jump across the gap and make a block path to the open door and go left. Desmond Memory Sequence 2 Collect 10 Fragments. I found 2 in the first sequence and 1 4 in the second. In the first room make a path across and take a left. In the next room place another block to rise up above the orange section.
In the next room make a block path that goes around the floating data blocks. Memory 6 - The Forum of the Ox Do not take any damage. You can find a video for it here , but the path is so straightforward that you can't really get lost.
The only part where you can take damage will be at the end, where you'll have to fight four guards; if you're not confident in your reflexes, drop a bomb to take them all out safely.
Memory 1 - Into the Shadows Assassinate a target from a hiding spot. Here you can use the usual trick to lure a guard near a hiding spot, and then assassinate him. Since you also have to hide the body of the Janissary in a haystack, the best thing to do is to give him a little push by running towards him in high profile hold while moving ; when he chases after you, quickly run to the haystack and do your job.
You can find a video for it here anyway. Here 's a video for the "hard" part of this memory. Avoid using high profile; if you have to run, opt for the "Fast Walk" hold while moving around instead; it's slower, but safer. As long as you don't fail while climbing, you won't fall into the water. It is in fact another straightforward dungeon with everything in front of you; if you need though, here is a video.
During the first part of this memory you won't have problems fulfilling this task. When it comes to the last part, some regular enemies will attack you; at this point you're able to summon assassins to kill them; don't. Instead, use the Counter while using with your bare hands; this will disarm the enemies, and cause them to leave you be.
Memory 8 - Setting Sail Do not kill anyone with blades. About the opposite of what I just wrote about the previous mission, in this case you can summon your assassins to defeat the enemies and clear the way they use "blades" to fight, but this doesn't count.
So yes, feel free to use the assassins if you want to mop up some enemies around you. Sequence 7 This Sequence takes place in Cappadocia, which will be available to you at any time later thanks to the "Boat to Cappadocia" in Constantinople; the boat will be located in the Southeastern part of the Galata District. Memory 1 - The Hidden City Do not get detected. Follow this video if you can't find the way.
Memory 3 - The Renegade Do not let Janos lose more than half his health. Read: be quick. Here 's a video, if you need. Memory 4 - Decommissioned Do not take any damage. There will be quite a number of enemies at least three main waves ; if you're not confident in your reflexes, again, just use bombs to make your life easier. Memory 5 - Last of the Palaiologi Do not take any damage.
Same requirement as the previous memory, but much easier to accomplish. Memory 6 - Escape Do not lose more than half your health. Do what the game suggests too: use Eagle Vision while escaping, since this will clear the dust in the air and give you a better view of the environment, making the escape easier.
After being damaged this happens periodically you'll need to activate Eagle Vision again; it's worth the disturbance. Memory 1 - Discovery If attacked, kill 5 Guards in close combat without getting hit. You know when she starts losing health when her health is displayed on the left of the screen. You have plenty of time before she loses half of her health. Memory 3 - End of the Road Kill 20 Guards. This will come naturally during the last part of the memory.
The first part is another cart-riding section; the same things shared for this minigame at the beginning of the game are still valid.
If you need, here 's a video of the cart-ride. The puzzle of this memory is very simple; all the "emblems" have to be placed on the upper-right figure the Eagle Constellation scheme on the door, and rotated so that their "yellow lines" follow the lines of the diagram.
In words it's hard to explain it, but you will see it very clearly in-game. If you need it, here 's a video. Introduction As most of you will already know, the story of Assassin's Creed takes place on two parallel "worlds". Hide ads. Miscellaneous and Collectibles 2.
General hints and tips.
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